Here are the games I played during Steam NextFest and what I thought about them. They're (very roughly) compiled in order of when I played them. I purposefully left out games that didn't speak to me because it seems exceptionally mean-hearted to go out of your way to talk about a demo for an incomplete game with negative reviews. All of the games on this list will remain on my Wishlist.

Wanderberg

Wanderburg
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege weapons and arcane machinery as you grow with every stronghold you crush.
https://store.steampowered.com/app/3624140/Wanderburg/

Wanderburg is basically Mortal Engines crossed with Vampire Survivors, which is an incredible hook and concept for a game. The level loadout (which only allowed a single choice for the demo) was reminiscent of Thronefall both in terms of the UI and also in terms of the roughly 1 million (mostly locked) selection options. During the gameplay, I couldn't quite get the hang of avoiding archers and also hoovering up other smaller towns. The art wasn't quite as polished as I hoped for, but that could be a demo thing.

Gunboat God

Gunboat God
Become the all-powerful Gunboat God in this fluid shoot 'em up. Carve the waves as you stylishly fight hordes of monsters in hundreds of quick-fire missions. Transform your Gunboat and upgrade your weapons, skills and abilities to take on giant, challenging, multi-stage bosses!
https://store.steampowered.com/app/2511210/Gunboat_God/

Gunboat God was recommended to me by a YouTube list, and I'll be honest I did not expect to like it. That style of mildly auto of control 2d rail shooter is not within my wheelhouse in terms of skill. But the theme of an alligator upgrading your gunboat while rouhgly 1 million birds attack you is heckin' fun. Oh also I absolutely loved having levels...

Order Automatica

Order Automatica
A dark roguelike auto battler played on a 3×3 grid. Arrange your units, harness forbidden relics, and complete the ritual before your last candle burns out.
https://store.steampowered.com/app/2105840/Order_Automatica/

Order Automatica is a cute occult themed autobattler. It's kinda interesting because the runs aren't a long adventure with branching paths, just like a single enemy that you need to beat 9 times while upgrading your deck. The fact that it gets rid of a lot of the meta progression engaged me, especially in a time when so many games seem to think they must add all of these things under punishment of depth.

The two best games of the Fest for me so far are Titanium Court and Australia Did It.

Titanium Court
A surreal strategy game for clowns and criminals.
https://store.steampowered.com/app/2364580/Titanium_Court/
Australia Did It
Join our mercenary team: high-risk, low-benefit positions available! Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell. Deploy units, merge them to create powerful new types and variations, withstand relentless waves, deliver the goods.
https://store.steampowered.com/app/2396130/Australia_Did_It/

I don't exactly know how to describe either of these games, which is probably a good sign. They both have the confidence to try to weave experiences by combining ideas instead of sitting completely within genre convention.

Titanium Court is a match 3 autobattler with a sharp narrative on top of it. The art feels very pop-y but also manages to read well on a screen. The first thought that popped into my head was Dicey Dungeons, probably for the stage theme, but also for the narrative confidence! I will be slamming this game the second it comes out.

Australia Did It is a combo of Into the Breach (but in reverse?) where you're trying to defend a train station on a grid from oncoming bugs by merging and creating different units. Once you beat a level you hop in the train and it becomes a rails based survivor like riding through a wasteland. I honestly still don't fully understand the limits of the game, on whether or not to pump out units versus maintaining energy levels, but I also suspect that's part of the experience. Excited for more!

Trading Card Inspector

Trading Card Inspector
Inspect your way through dozens of unique, hilarious cards in this chilled-out papers-please-em-up! Identify and appraise cards from The World's Most Coolest TCG! Start your new job as an official Habubis Trading Card Inspector and uncover a tale of friendship, corporate espionage and murder?!
https://store.steampowered.com/app/3723750/Trading_Card_Inspector/

Trading Card Inspector is Papers Please but for card games. It's really cute and I love the idea but I really struggled with the interface to figure out the calculations. It seems like this is the intent of the game, but it's also a lot of overhead for my brain to get further even with the excellent tongue-in-cheek vibe.

Gambonanza

Gambonanza
Gambonanza is a turn-based chess roguelike, set on a tiny board with higher stakes. Master tactical twists, invest your winnings and discover new rule-bending Gambits, tile and piece combinations. Face off against challenging bosses and get lost in all the ways you can break traditional chess!
https://store.steampowered.com/app/3509230/Gambonanza/

Gambonanza, which Hotcyder called Speed Chess meets Balatro. I actually incredibly dig the vibe and art style. The biggest downside is that when your pieces get captured during the game you lose them forever... which feels weird because it kinda makes it more about the economic aspect of buying new pieces than anything else. Which maybe I just need to get down with, but still feels weird tbh.

SOKOGRAM

Sokogram
Sokogram merges Nonogram logic grids with Sokoban box-pushing puzzles. Each level blends both systems into one unified challenge with handcrafted designs that reward deduction over guessing.
https://store.steampowered.com/app/4054100/Sokogram/

Sokogram is definitely a game made for me ™️. It's a nonogram game combined with Sokoban and a cute pixel art style. That's it, that's the entire game. It manages to use the "player has to move through the board" to create meaningful challenges without the game getting repetitive or too much guess and check. SO EXCITED TO PLAY THE WHOLE THING

Walk The Frog

Walk The Frog
Guide Froggo through a world on sticky notes and relax while solving the puzzle of his journey home to find his best friend Buddy. Meet quirky animal friends, solve satisfying puzzles, help one another and relax in this cozy and heartwarming adventure with an intuitive drag-and-drop puzzle style.
https://store.steampowered.com/app/3336240/Walk_The_Frog/

I found this one incredibly charming. Carto vibes but 2d-platformer and probably a little bit more straightforward. Definitely for kids but I really liked it. It's a puzzle game about arranging tiles on a 2d world so you can move a frog along from point A to B. The writing is incredibly charming and it feels like a fun adventure.

Phonopolis

Phonopolis
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
https://store.steampowered.com/app/1206070/Phonopolis/

The newest Amanita design. The art is just absolutely incredible. It manages to combine charm, thoughtfulness, and playfulness into a succinct and coherent package. The point and click adventure parts of the demo were toyetic while still having enough structure to feel surmountable.Really excited for this one.

Black Jacket

Black Jacket
Gamble your way out of hell in this blackjack-inspired rogue-lite deckbuilder. Play powerful card combos or cheat to outwit your opponents and earn your freedom. Win their Soul coins! Bribe the ferryman! And uncover the story of those who stand in your way.
https://store.steampowered.com/app/3100370/Black_Jacket/

The new trend seems to be Blackjack roguelikes. From my couple of playthroughs it seems to have a much more consistent them than the other big Blackjack Rougelike I've played... Dungeons and Degenerate Gamblers. Some of the tweaks were kinda interesting like the game ending when you run out of money, instead of being "about" winning an individual hand or taking damage. Also the whole exiting the underworld theme seems to still have legs. How long will that last?

Goblin Vyke

Goblin Vyke: The Thief Tycoon
At night, you're a thief, sneaking into dungeons to steal goods. By day, you're a cunning merchant, haggle to sell at high prices. Master the art of stealth, steal the Demon Lord's hidden treasures. Recruit employees, expand your business. Grow from a penniless goblin to a black market tycoon!
https://store.steampowered.com/app/3794610/Goblin_Vyke_The_Thief_Tycoon/

Someone finally took the Moonlighter vibe and experimented with more ideas. The general concepts feel like they could almost be a genre in their own right and I'm excited to see more games take it on. and turned it into a platformer and experimented with some more ideas. It's a stealth game about creeping into dungeons to find loot to sell. It seems like a neat idea. I'm not entirely sold on the "evil mask" plotline though...

Map Map

Map Map - A Game About Maps
In this game YOU make the maps! Become the cartographer of a small adventure crew and use proper navigation tools like a real explorer. Map the environment to turn unknown islands into a hand-drawn journey toward a legendary treasure.
https://store.steampowered.com/app/2702260/Map_Map__A_Game_About_Maps/

A puzzle game about cartography. Very very puzzly, but really cute and neat. Definitely brought back memories of the one time in elementary school we had to map out the school as a team for a class project. Seems fun.

DRFT

DRFT
DRFT is a physics-based arena shooter. Weaponize the raw momentum of every drift to supercharge into an invulnerable wrecking ball. Shred waves of foes and bounce off walls to survive. Between runs, stack upgrades to turn your hard-to-handle hatchback into a screen-clearing machine of destruction.
https://store.steampowered.com/app/2968670/DRFT/

Wasn't fully my vibe, though I can't tell if I didn't fully understand the instructions. The setup and art style seem incredible though. You're a car that can't stop moving forward in a Survivorslike style game. The added catch that you shoot automatically and you're invincible when you drift. Great art style, neat ideas, not entirely sold on the execution.

Battlestar Galactica Shattered Hopes

Battlestar Galactica: Scattered Hopes
In Battlestar Galactica: Scattered Hopes, take command of a fleet escaping the annihilation of the Twelve Colonies. Manage crises on board as you prepare for the next encounter with the Cylon Fleet. Times are dire, and hard choices must be made. Your only hope: rejoin the Battlestar Galactica.
https://store.steampowered.com/app/2535950/Battlestar_Galactica_Scattered_Hopes/

Roguelike RTS, which BSG seems pretty perfectly suited for. Really loved the writing, plot development, and the challenges of each level. Brings me back to my childhood days playing Battle For Middle Earth. Excited to get back to this one.

Beyond Words

Beyond Words
From the creators of GoldenEye & TimeSplitters comes Beyond Words the genre-defining fusion of roguelike strategy and word-crafting. Build powerful combos, unlock upgrades, and master a challenge where victory is spelled one letter at a time.
https://store.steampowered.com/app/3823370/Beyond_Words/

Yet another Balatro-like game with spelling which normally I would bounce right off of. But... it's designed by the makers of GoldenEye and TimeSplitters, so it's got a pretty good design history and it shows. You're playing on a scrabble board, which means there's a neat tactical element to the wordplay in addition to just "make best word". Gets at the "feels like I'm playing Scrabble" with additional challenges vibe.